Authority represents a position of power within an organization, which allows the character to access and direct resources. It usually also comes with obligations. Each tier of Authority roughly corresponds to a Power tier of Contacts.

Authority 0 (0 IP)

Nothing significant. Rank-and-file.


  • Alliance soldier
  • Bodyguard
  • Mercenary
  • Ordinary professional

Authority 1 (3 IP)

Limited, supervised access to resources (like data) that can come in handy. Will probably have to answer for any non-trivial or non-routine use of those resources: “Officer Jenkins, why were you running background checks on Ms. Wallace?” May have some prestige or moral authority with the public. Generally given specific assignments, with some limited discretion as to how to carry them out.


  • C-Sec officer with a badge and limited access to data archives. Can read general C-Sec reports in their area (e.g. homicides), or in another area if they get clearance. Can flash a badge and probably make most civilians accede to reasonable requests.
  • Member of a major civilization’s classified research division. Access to special facilities and secret info. Can request, e.g., a team to go down to that alien planet and scan for artifacts. Can get a consult with other scientists (kind of like free temporary contacts). Need to clear most requests with supervisors.
  • Senior reporter for a big media service; can ask interns to do research, can probably get a meeting with a moderately important person.
  • Alliance sergeant or Spec Ops team leader: commands a small team, albeit within institutional constraints (you take your squad where you’re told to take them).
  • Mercenary team leader: dispatched to jobs, just like a military sergeant, but does get to give the orders after that point. Can use the organization’s name to make deals. Has access to the organization’s resources.
  • Low-mid-level megacorp personnel: have access to some megacorp datafiles, can probably make some personal use of fancy megacorp software (but this use will be recorded).

Authority 2 (6 IP)

Commands significant personal and material resources with some supervision; often consulted by very powerful people. Part of a chain of command. Personally commands a meaningful number of people (with meaningful resources), and is often left a fair bit of discretion: missions are less “go here and watch this location for trouble” and more “figure out how to reduce crime in this district” or “find us some fancy tech”. Further, higher-ups will likely consult this person on major matters.


  • Bridge officer on a capital ship, like the senior tactical officer or a chief engineer.
  • Captain of a smaller ship with a crew of a few dozen.
  • Leader of a small merc band: not nearly as big as Eclipse or whatever, but actually the LEADER.
  • Mid-level boss in a big merc organization like the Blue Suns.
  • Head of a Cerberus cell.
  • Alliance lieutenant (commands a unit of about 50 soldiers).

Authority 3 (9 IP)

Powerful. Commands major personal and material resources with little supervision. Really answers only to Big Names or their aides.


  • Captain of an Alliance cruiser.
  • Strategic military officer, like a colonel on the “right” committees (responsible for thousands of soldiers, has input on strategic issues).
  • Higher-up in the Suns or Cerberus: consulted by the “Actual Leader” pretty often.
  • Ambassador or other political higher-up.
  • Megacorp executive.
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