Synthetics

Most robots and mechs do not have attributes, though sophisticated ones might. Instead, skills and their specializations represent the tasks a robot can perform. The programmer must have a means of inputting information into the robot, such as a computer terminal or hand computer.

The time taken depends upon the complexity of the task — a Very Easy (5) program might take only half an hour to program, but a Very Difficult (25) one might take days or weeks to program. Once the robot has the basic skill, skill cartridges or additional programming can upgrade it.

Program Difficulty
Specialization of a skill (3 max) 5
Additional +1 pip in previously programmed specialization 10
Full skill (first 3) 15
Additional +1 pip in previously programmed skill 5
An attribute (first 1D) 25
Additional +1 pip in previously programmed attribute 15
Reformatting main memory (not hardwired memory) 15
Configuration Options Difficulty Modifier
Each additional pip of skill, specialization, or attribute programmed at same time +2
Hardwired program (cannot be deleted by reformatting) +30
Reprogramming hardwired programs +30
Unfamiliar with robot type +5 or more
Familiar with robot type -5 or more
New skill not related to kinds of tasks robot designed to undertake +15 or more
New skill somewhat related to kinds of tasks robot designed to undertake +10
New skill almost but not quite related to kinds of tasks robot designed to undertake +5
Robot has limited memory capacity +10 or more
Robot has large memory capacity -5 or more
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