Drell
Drell
drell.jpg
Statistics
Attribute Dice 18D
Attribute Min Max
Dexterity 2D 4D+2
Knowledge 2D 4D
Mechanical 2D 3D
Perception 2D+2 4D+2
Strength 2D+1 4D+1
Technical 1D 3D
Biotics 0D 5D+2
Move 11 13
Details
Homeworld Rakhana (dead planet), Kahje
Languages Drell
Example Names Thane Krios, Feron, Kolyat

The drell are a reptile-like race that were rescued from their dying homeworld by the hanar following first contact between the two. Since then, the drell have remained loyal to the hanar for their camaraderie and have fit comfortably into galactic civilization.

Details

The Drell race is not broadly known throughout the galaxy, but they hold a reputation as highly efficient killers and mercenaries. Nevertheless the Drell unlike Krogan are stoic, calm and religious race. The Drell ancestors emerged from dry, rocky deserts on the barren world of Rakhana. Eight centuries ago, the already-arid Drell homeworld began its swift descent into lifelessness due to disastrous industrial expansion. At the time, the Drell lacked interstellar flight capacity, and with their population bursting at 11 billion they faced certain doom. It was around this time that the Hanar made first contact with the Drell race. In the following ten years, the Hanar would transport hundreds of thousands of Drell to the hanar world, Kahje. The remaining billions left on Rakhana would perish on their dying planet, warring against each other for diminishing resources. The Drell now thrive co-exhibiting with the Hanar and have been a part of the galactic civilization for roughly two centuries. Most drell are content to live on Kahje. They are afforded every opportunity to thrive by the Hanar, yet some outsiders and even some Hanar regard the Drell as second class citizens. However it is quite the opposite, they have integrated themselves into every level of Hanar society as respected, productive citizens.

Those who leave Kahje tend to be adventurers. These solitary Drell travelers often seek out new species elsewhere, and in turn adopt that species' culture. Such Drell number in the thousands, and are scattered across the galaxy, tending towards quiet, integrated lives. Drell are omnivorous reptile-like humanoids with an average lifespan of 85 galactic standard years. Drell appearance is very similar to Asari and Humans, but their muscle tissue is slightly denser than that of humans, giving them a wiry strength. Many of their more reptilian features are concealed, however one unique characteristic is the hyoid bone in their throats, which allows them to inflate their throats and produce vocal sounds outside of the human range. Because the Drell ancestors emerged from arid, rocky deserts, the humid, ocean-covered Hanar homeworld of Kahje proved tolerable only when the Drell stayed inside a climate-controlled dome city.

Physical Traits

Drell appearance is very similar to asari and humans, but their muscle tissue is slightly denser than that of humans, giving them a wiry strength. Many of their more reptilian features are concealed, however one unique characteristic is the hyoid bone in their throats, which allows them to inflate their throats and produce vocal sounds outside of the human range.

Religion

Most drell are deeply religious, believing that they have souls separate from their bodies. They see death as a departure from the body, and they also state that a person's body and soul form a Whole. When the soul is traumatized or otherwise disrupted, or the body is ill or injured, a person is no longer Whole. They also believe that their body can be directed as a separate entity from themselves, in the case of Thane Krios taking no responsibility for his numerous killings, which were ordered by the hanar. The drell religion is also polytheistic, with the drell having multiple gods whom they pray to in varying situations. This religion included at least three gods: Amonkira, Lord of Hunters; Arashu, Goddess of Motherhood and Protection; and Kalahira, Goddess of Oceans and Afterlife.

Biotics

Drell, as with Asari, have a strong inborn ability to use Biotics.
All Drell begin with 1D in Biotics.

Unique Abilities

True Believer

Drell like asari do not need biotic amps to control their Biotic Talents.

Low-Light Vision

Drell ignore negative modifiers from darkness but are partially colorblind.

Martial Expert

During character creation for every 1 skill point spent in brawling skill a drell gains 2 (maximum of +6), also they have additional +3 to their brawling defense value.

Arid Homeworld

Drell do not tolerate high humidity, if the humidity on a planet is higher than 75% they suffer -6 to all tests or have to wear an Environmental Suit or Armor.

Technically Weak

Drell pay twice as much for advancing technological skills.

Perfect Memory

The Drell possess perfect memory not only photographic but of all senses. In order to “remember” they enter a trance. For a drell to come out of that trance, the player has to pass a moderate Willpower check.

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