Forgery covers the art of creating a exact copy of an item: a work of art (painting, sculpture), a document, etc. and being able to pass it off as the original. Depending upon the quality of the work, the forger will meet with varied degrees of success as outlined below.

The artist skill may complement this skill, or the game master may require it to be used instead, with the appropriate forgery modifiers applied. The Game Master will decide the amount of time a given forgery will require to create.

Item Forged Difficulty Time Required
Unofficial note or correspondence 12 10 Minutes or more
Signature 18 1 Hour or more
Official document (pilot’s license, *legal tender) 24 8 hours or more
* printed money only. Forging Credit Chips has long since been rendered unprofitable due to security functions built into the creation of each Chip
Forger's Familiarity with Item Difficulty Modifier
Intimately familiar or has sample -10
Somewhat familiar; has seen it quite often -5
Passingly familiar 0
Have only had it described + 5
Guessing blindly +15
Tools Difficulty Modifier
Have necessary tools and some special ones -5
Have necessary tools 0
Have some tools +5
Missing important tools +10 or more

After the Forger makes the creation roll the Game Master will apply all points that exceed the target difficulty toward the quality of the end forged item.

Forgery Quality Forgery Roll Beat Target By:
Failed 0
Poor 1-5
Good 6-10
Excellent 11-15
Flawless 16+

The quality of the forged item becomes a difficulty modifier added to the target difficulty an inspector must beat to detect the forgery.

Inspector's Experience Level Difficulty
Intimately familiar 6
Moderately familiar 12
Unfamiliar 18
Completely unfamiliar 24
Inspection Preparations Difficulty Modifier
Has reference sample -5
Has proper tools for detecting forgeries -5
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