Attribute Dice 18D
Attribute Min Max
Dexterity 1D 3D
Knowledge 1D 3D+2
Mechanical 2D 4D
Perception 2D 4D
Strength 1D 3D
Technical 2D 4D
Biotics 0D 3D
Move 10 12
Homeworld Kahje
Languages Hanar
Example Names Opold, Delanynder, Blasto

The hanar are a species resembling Earth's jellyfish and are one of the few non-bipedal Citadel races. Hanar are known for their intense politeness when speaking, and their strong religious beliefs regarding the Protheans, whom they refer to as "the Enkindlers".


The hanar are a species resembling Earth jellyfish. Hanar stand slightly taller than a human and have 3 fingers at the end of each of their tentacles. Having no physical means of verbal communication, they converse with each other using bioluminescence (which modern translators will automatically render into something that can be understood by other races). They are governed by The Illuminated Primacy, a theocracy that worships the Protheans as mythological "Enkindlers", although they are tolerant of other species and the religious and spiritual creeds that they adhere to and espouse. For this reason, they have difficulty seeing the Protheans as an extinct biological species as do most other Citadel races, instead tending to view them as components of their religious mythology. Their extreme cultural obsession with politeness and protocol sometimes leads to problems interacting with other species, who may not understand their rules of etiquette and manners. As the majority of the hanar dominion is entirely self-sufficient and thus trade and diplomatic relations are generally unnecessary, this tendency doesn't pose much of a problem with matters of intragalactic state or foreign affairs. However, any hanar who choose to take up residence on alien worlds or who man outposts that come into regular contact with alien races are advised to take special classes that help counter this tendency and smooth-over inter-species relationships.

Among hanar, it is customary to refer to oneself as "I" or by one's birthname only among family or close friends; with others, "it," "this one" or a public name are used. Every Hanar has two names, the "Face name" and the "Soul name". The face name is the name that is known to public and referring to oneself as anything more personal, such as 'I' or the soul name, is considered egotistical. Financial interaction with the galactic economy is limited, and hanar space has few facilities designed to provide bipeds with a means to operate equipment such as computer terminals, contact generally being limited to border trade stations.


Hanar are known for their intense politeness when speaking, but are actually very secretive about their affairs. Often their singleminded focus on the Enkindlers causes other species to consider them uneducated or stupid.

Physical Traits

The hanar "stand" slightly taller than a human, although most of their height is in their long tentacles which have three fingers at the base. The invertebrate, water-native hanar cannot support their own weight in normal gravity without manipulating biotic fields so that they can float and hover. Their limbs can grip tightly, but are not strong enough to lift more than a few hundred grams each. Hanar also possess the ability to secrete natural toxins. It is not known if hanar have more than one gender, or are asexual (as some jellyfish species are). Despite evolving in water, hanar also appear able to breathe air, or use technological means to enable this.


Due to the presence of Prothean ruins on Kahje, the hanar have developed a religion centered on the ancient species, calling them the "Enkindlers". The hanar practice a religious holiday called Nyahir or "First Cresting Bloom" which lasts a full thirteen days and revolves around celebrating the gift of speech, which they attribute to having come from the Enkindlers. It is a mixture of contemplation and competition, with the faithful engaged in stylized debates, poetry duels, and other traditional hanar art forms.


Hanar are naturally, if only weakly, biotic. Some have developed stronger biotic abilities.

Unique Abilities


Hanar move twice as fast underwater as on land.


Being extremely polite Hanar gain an inherent +6 to Perception: Bargain, Perception: Persuasion and Perception: Con skills
This bonus is applied at the time of an appropriate roll.


Hanar possess natural poison, it is administered after the victim has been entangled by the tentacles dealing 1D6 damage per round regardless of armor or characters own damage resistance.

Biotic Levitation

Hanar can natively use weak biotic fields to hover and float when out of their ocean habitat. Full use of Biotics requires purchase of Biotic abilities as normal during character creation.


Hanar receive +4 to grappling or entangling targets with their tenticles.
This bonus is applied at the time of an appropriate roll.

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