Skills

Skills are derived from each of the base Attributes.

Skill Descriptions

Time: How much time it takes to make a check with this skill where applicable.
Description: The skill description tells you what the skill covers and gives a few sample difficulties and modifiers.
Specializations: Possible examples of specializations.
Special: Any special rules that apply.
Note: Things you should be mindful of when using a particular skill.

Dexterity skills

Acrobatics
Artillery
Bows
Dodge
Energy Weapons (Advanced)
Heavy Weapons
Melee
Omni-Blade
Ranged
Sleight of Hand
Thrown Weapons
Vehicle Weapons
Zero G Training

Knowledge skills

Alien Species
Appraisal
Bureaucracy
Business
Cultures
Intimidation
Law Enforcement
Planetary Systems
Scholar
Streetwise
Survival
Tactics
Willpower
Xeno Linguistics

Mechanical skills

APC Operation
Capital Ship Gunnery
Capital Ship Piloting
Capital Ship Shields
Communications
Mech Operation
Navigation
Rocket Pack Operation
Sensors
SkyCar Operation
Starship Gunnery
Starship Piloting
Starship Shields

Perception skills

Artist
Bargain
Command
Con
Forgery
Gambling
Hide
Investigation
Persuasion
Search
Stealth

Strength skills

Brawling
Climbing-Jumping
Lifting
Shield
Stamina
Swimming

Technical skills

VI
AI (advanced)
Armor Repair
Biotic Amp Repair
Capital Ship Mechanics
Capital Ship Systems
Cybernetics (advanced)
Decryption
Demolitions
Electronics
First Aid
Medicine (advanced)
Modding
Repair
Starship Mechanics
Starship Systems
Weapons Repair
Advanced Weapons Repair (advanced)

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