Stealth
Stealth is used when a character wishes to be undetected or for infiltration. The difficulty for of the attempt is usually the opponent’s Perception or Search, either as a die roll (if the opponent is actively trying to find you) or as a derived value equal to the whole number in the opponent’s attribute (ignoring any pips) or skill times 2 and including any pips.
Time Taken: One Round or longer.
Condition | Difficulty Modifier |
---|---|
Heavy rain or snow | -3 |
Dawn, dusk, fog, many trees, large crowd, etc. | -6 |
Night | -6 |
Inattentive observer | -6 |
Dense concealment (thick jungle, crowd of people in costume) | -9 |
Many distractions (party, parade, combat) | -12 |
Attentive observer | +6 |
Open terrain | +6 |
Good lighting | +6 |
Several observers | +9 |