Stealth is used when a character wishes to be undetected or for infiltration. The difficulty for of the attempt is usually the opponent’s Perception or Search, either as a die roll (if the opponent is actively trying to find you) or as a derived value equal to the whole number in the opponent’s attribute (ignoring any pips) or skill times 2 and including any pips.

Time Taken: One Round or longer.

Condition Difficulty Modifier
Heavy rain or snow -3
Dawn, dusk, fog, many trees, large crowd, etc. -6
Night -6
Inattentive observer -6
Dense concealment (thick jungle, crowd of people in costume) -9
Many distractions (party, parade, combat) -12
Attentive observer +6
Open terrain +6
Good lighting +6
Several observers +9
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