Talent Examples

These are mostly “typical” values. They also serve as a bit of a reference: if you want to make a character with a given role/character type, you should probably start with these stats, or close to these stats. (If you want to use them as “entry requirements”, you can probably get away with dropping listed levels by 1.)

These are NPC examples. PCs get a bit of a break, because they get Soldier 1 for free.

Talent levels range from 0 to 10, and you can take up to level 8 in a Talent in chargen:

0: Useless
1: Basic training
2: Competent
4: Professional
6: Elite
8: Heroic
10: Legendary

The four Talents are:

Soldier: This Talent measures the character's offensive and defensive capabilities in tactical firearms combat: shooting enemies, not getting shot, throwing grenades, and so on. All characters get Soldier 1 for "free". Characters with Soldier 0 are completely useless in a firefight. An ordinary Alliance Marine has about Soldier 3. At each even-numbered level, the character can gain special proficiency with a particular weapon type, providing bonuses when using that weapon type. The available types are: assault rifles, shotguns, pistols, heavy weapons, submachine guns, and sniper rifles.

Biotics: This Talent measures the character's ability to use biotics in combat. A typical L3 human Biotic has about Biotics 3. All biotics can use the Push and Pull powers. At every even-numbered level, the character gains an additional power. See: Biotic Powers.

Tech: This Talent measures the character's ability to use advanced tech powers in combat through their Omni-Tool. For example, Tech characters can overload a target's weapons systems, or revive a fallen comrade.

Melee: This Talent measures the character's ability to fight hand-to-hand without firearms. Someone with Melee 0 can certainly throw a punch or tackle someone, but isn't likely to have much luck using these abilities in a real combat situation unless they're significantly stronger than their opponent. Many Soldiers have basic CQC training, which can be represented with Melee 1.

Beat Cop (4 AP)

  • Soldier 1
  • Melee 1

Rookie Alliance Marine (4 AP)

  • Soldier 2

C-Sec Officer (6 AP)

  • Soldier 2
  • Melee 1

Alliance Marine (8 AP)

Works as a baseline for just about any ordinary soldier or merc.

  • Soldier 3
  • Melee 1

Alliance Combat Biotic (10 AP)

  • Soldier 2
  • Biotics 3

Alliance Combat Engineer (10 AP)

  • Soldier 1
  • Tech 4

Alliance Sniper (10 AP)

  • Soldier 4
    • Edge: Sniper

Gunslinger (10 AP)

e.g. an adventurous rogue, a smuggler, a scruffy-looking nerfherder.

  • Soldier 4
    • Edge: Gunslinger

Biotic Prodigy (12 AP)

Would probably also want at least some Soldier; as a PC, would get 1 for free.

  • Biotics 6

Asari Soldier (12 AP)

  • Soldier 2
  • Biotics 4
    • 1 of these levels is “free”, from being Asari, but since that costs 2 AP anyway, the math stays the same: 12 AP.

Alliance Assault Trooper/Commando (14 AP)

  • Soldier 4
    • Edge: Shock Trooper
  • Melee 2

Elite Soldier (14 AP)

  • Soldier 6
  • Melee 1

Salarian Special Tasks Group (STG) Operative (14 AP)

  • Soldier 4
  • Tech 3
  • Very likely have a nice share of Influence points, too; should be just about right for a PC.
    • OUR INFLUENCE STOPPED THE RACHNI!
      • Thank you, Captain Kirrahe.
        • BUT BEFORE THAT, WE HELD THE LINE
          • Yes, thank y-
            • OUR INFLUENCE STOPPED THE KROGAN!

Krogan Warrior (14 AP)

  • Soldier 2
  • Melee 4
  • Krogan (2 AP)

Cerberus Phantom (16 AP)

  • Soldier 2
  • Tech 2
    • Edge: Infiltrator
  • Melee 3

Elite Combat Tech (16 AP)

  • Soldier 2
  • Tech 6

Asari Commando (18 AP)

  • Soldier 4
  • Biotics 5

N7 Operative (18 AP)

  • Soldier 7
  • Melee 2

Turian Agent (18 AP)

  • Soldier 6
  • Tech 2
  • Melee 1

Krogan Battlemaster (24 AP)

  • Soldier 2
  • Biotics 5
  • Melee 4
  • Krogan (2 AP)
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