Willpower is generally used to resist interaction attempts and mentally damaging attacks. See the Mental Defense section of the Interaction Skills page for details. Characters with this skill may generally use it instead of stamina to resist fatigue, sleep, and
unconsciousness, though there may be some situations the game master restricts its substitution. See the stamina entry in this
chapter for information on difficulties. Game master can also use willpower (or Knowledge) to determine the reactions of players’ and game master’s characters to each other and to their surroundings. The more the game master believes that the character should be at ease or frightened, the greater the difficulty. Use the Standard Difficulty Chart to determine the appropriate difficulty.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License